Earlier today Creative Assembly went through the Dark Elf unit roster for Total War: Warhammer 2 in a Facebook livestream. That’s still available if you want to watch the whole thing, but as usual a text version has also been released.
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The latter is missing a couple of specifics mentioned in the livestream. Namely, that the Dark Elf faction will have “murderous prowess”; an ability that can boost the slaughtering skills of your units for around one minute. It’s triggered by enough people dying, on either side of the battlefield. So if you fancy sacrificing a cheap unit in order to up the death count, that might be tactically advantageous (and very Dark Elfy).
There was also a side note about Lizardmen. Turns out in Total War: Warhammer 2 the Saurus units will have ‘Predatory Senses’ that help them sniff out hidden units.
But back to the Dark Elves. Here’s the full unit roster. Like the previous rosters it’s missing details about which Lore of Magic the Dark Elves will use (it’ll be Dark).
MALEKITH
Malekith is the son of Morathi and Aenarion. He grew to be a mighty warrior, a great sorcerer and a brilliant general, but was shunned by his folk when Aenarion was slain. Wehn Bel-Shanaar was chosen to rule in his stead and Malekith began a long campaign that has lasted for five thousand years.
Now reigning over his dispossessed people as the Witch King of Naggaroth, Malekith is a fearsome warrior and mighty sorcerer. With both spell and blade he destroys all that oppose him. His burnt and scarred body is bound within the magical plates of the Armour of Midnight, and few face the wrath of the Witch King and survive.
MORATHI
After the Witch King himself, Morathi is the single most powerful Dark Elf in all of Naggaroth. Born to scheming and politics, and a talented sorceress, Morathi has spent five thousand years teaching her son all she knows of statecraft and magic, and works to maintain his grip on the throne of Naggaroth. Morathi is totally dedicated to her son, as he is to her. Between them they rule Naggaroth with an iron grip and bloodied sword.
Morathi has always had the taint of Chaos about her – She met with Malekith’s father, Aenarion, when the Elven lord rescued her from a Chaos attack. Many believe that it was during her time as a captive that the insidious claws of the Dark Gods first crept in her soul. It was Morathi who founded the Cult of Pleasure on Ulthuan, which eventually led to bloody civil war and the cataclysm of the Sundering. Morathi was the first to perfect the Dark Art, opening up gateways to the realms of Chaos to steal vast and unimaginable powers. Combined with her stunning beauty and keen intellect, it is Morathi’s magical abilities that allow her to hold sway over her enemies.
ROSTER
Lords
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Missile Lord – Dreadlord (male). Mounts: Dark Steed, Cold One, Dark Pegasus, Black Dragon
Melee Lord – Dreadlord (female). Mounts: Dark Steed, Cold One, Dark Pegasus, Black Dragon
Heroes
Missile Hero – Khainite Assassin. Mounts: None (but will have various poisons)
Melee Hero – Death Hag. Mounts: Cauldron of Blood (will have incantation buffs) Caster Hero – Sorceress. Mounts: Dark Steed, Dark Pegasus, Cold One
Infantry
Bleakswords (swords, tower shields)
Dreadspears (spears, tower shields) Darkshards (repeater crossbows, also have a shield variant) Black Ark Corsair (dual swords, or sword and handbow) Witch Elves (dual swords, poison that inflicts Rampage) Har Ganeth Executioners (greatswords, “almost” on par with High Elf swordmasters) Black Guard of Naggarond (halberds, aggressive version of Phoenix Guard, buffed by Malekith) Shades (can be crossbow, dual sword, or great weapon variants; stealthy, fast)
Cavalry
Cold One Knights (shock cavalry, lance option)
Dark Riders (repeater crossbow, melee and shield option, very fast, lower leadership)
Chariot
Cold One Chariot (guys on the back have repeater crossbows)
War Machines
Reaper Bolt Thrower (like the High Elf version can fire a single bolt or spread for anti-infantry)
Monsters
Harpies (flying, similar to Beastman version)
War Hydra (as seen in yesterday’s trailer, five fire-breathing heads, and can regenerate) Black Dragon (breathes poisonous gas)
http://tvtropes.org/pmwiki/pmwiki.php/Characters/TotalWarWarhammerTheDarkElves
Go To
Click here to return to the main character page
'Death to the Asur!'
'We shall strike down our foe with sharp steel and cold hearts. The weak die so that the strong shall be spared. Then and only then will our enemies know the true meaning of fear.'
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The Dark Elves, or the Druchii as they call themselves, and sometimes the Nagarrothi or the 'Dark Ones', are one of the most ancient, powerful and sadistic of the three Elven civilizations. In the bleak, chilly lands of Naggaroth lies the Dark Elven kingdom of Malekith the Witch King, a realm born from the depths of malice and hate, a people who seek nothing more than to despoil a world they believe loathes their existence. With malevolent eyes, the Dark Elves watch this dying world, knowing it is their birthright to rule all that they survey and those that live upon it are born to do nothing more than to grovel at their feet.
They are raiders, reavers and heartless torturers of the highest degree, their desire being nothing more than to sow misery and pain to all that oppose them, for make no mistake, misery and pain is the very lifeblood of their existence. Thus do their Black Arks and Corsair Fleets ply the great waters of the world, raiding and enslaving all before them as a tribute to their own avaricious desires. Yet even should every other land bow to their rule, the Dark Elves know that they cannot claim their glorious inheritance whilst their hated brethren, the High Elves, endure.
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Until that day finally dawns when the Isles of Ulthuan are theirs, the Dark Elves will continue their bloody quest as they always have. Great raiding fleets, their sails black against the night sky, bring woe and destruction to all the shores of the world, bearing terror and death to distant realms, often for no better reason than because there is no-one who can stand against them. With every year that passes, the power of Naggaroth ascends to greater heights, built upon the backs of slaves and fuelled by a constant stream of plunder from far-off lands. As the other elder races fade, the Dark Elves thrive, knowing that their hour has at last come. Stormclouds gather across the High Elf realms, and the Witch King's malevolent laughter echoes upon the wind. Naggaroth will rise, Ulthuan will fall, and a vengeance thousands of years in the making will finally see its bloody conclusion.
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Introduced in Total War: Warhammer II, the Dark Elves are playable in custom games, the Vortex Campaign, and Mortal Empires.
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Malekith, the Witch-King of Naggaroth
'Ulthuan will be mine!'
Malekith, the Witch King of Naggaroth, is the ruler of the Dark Elves, or Druchii as they refer to themselves, and the son of Phoenix King Aenarion, the greatest Elven hero to have ever lived. Malekith is ancient and powerful beyond mortal reckoning, a being who has lived for thousands upon thousands of years, gathering a great treasure trove of magical power that few can rival within the world. Long ago, this mighty Lord of the Elven race sought to claim the Isles of Ulthuan by sheer force of will, cruelty and bloodshed, but the Flames of Asuryan denied his right to rule and left him scarred by fire and twisted with hatred.
Near death, Malekith would be taken away and healed by his mother, Morathi and taken to the lands of Nagarythe. Autodata online. From there, Malekith was encased in a suit of magical black-metal, the plates literally searing itself upon Malekith's own flesh. To the brow of the great horned helmet was welded the Circlet of Iron, and with his body transformed, Malekith took the persona of the Destroyer and now sought to reclaim that which was denied to him. In the years since, Malekith has lead many great wars against the High Elven usurpers, but each time has been undone by cruel fate or the incompetence of his craven underlings. Yet the Witch King is immortal and knows he will outlast those who foolishly believe themselves his betters. The day is fast approaching where old debts and insults will finally be paid, and Malekith will do anything within his power to hasten its arrival. Malekith firmly believes that if he can't rule Ulthuan, then no one else will. Malekith leads the Naggarond sub-faction. In The Eye of the Vortex, he begins the game in the Naggarond province, in northern Naggaroth. In Mortal Empires he starts in the same area, but the province has been merged with that of the Chill Road and uses the latter's name.
Morathi
Queen Morathi, the Hag Sorceress of Ghrond
'Mother of the Druchii'
After the Witch King himself, Morathi is the single most powerful Dark Elf in all of Naggaroth. Born to scheming and politics, and a talented sorceress, Morathi has spent five thousand years teaching her son all she knows of statecraft and magic, and works to maintain his grip on the throne of Naggaroth. Morathi is totally dedicated to her son, as he is to her. Between them they rule Naggaroth with an iron grip and bloodied sword.
Morathi has always had the taint of Chaos about her – She met with Malekith's father, Aenarion, when the Elven lord rescued her from a Chaos attack. Many believe that it was during her time as a captive that the insidious claws of the Dark Gods first crept in her soul. It was Morathi who founded the Cult of Pleasure on Ulthuan, which eventually led to bloody civil war and the cataclysm of the Sundering. Morathi was the first to perfect the Dark Art, opening up gateways to the realms of Chaos to steal vast and unimaginable powers. Combined with her stunning beauty and keen intellect, it is Morathi's magical abilities that allow her to hold sway over her enemies. Morathi leads the Cult of Pleasure sub-faction. In The Eye of the Vortex, she begins the game in the Iron Peaks of southern Naggaroth. In Mortal Empires, she starts in the same area, but the province has been renamed to Titan Peaks.
Crone Hellebron, the Blood Queen of Har Ganeth
'Khaine has spoken and he demands slaughter. To war!'
Crone Hellebron the Blood Queen of Har Ganeth is one of the most ancient of the Hag Queens and second only to Morathi in Khaine's sight. However, while the youth and beauty of Morathi never fades, that of Hellebron is now almost expended, for the Hag Sorceress deliberately withheld from her the deepest secrets of using the Cauldrons of Blood. Therefore, ever more sacrifices are needed to fill Hellebron's cauldron each year, and yet the rejuvenating effects last for less and less time. Once beautiful beyond measure, the Blood Queen must now endure many dark months with the visage of an old and ugly crone for each stolen day of vibrant youth. It is chiefly for this reason that Hellebron hates Morathi, and her wrath at the deception is only deepened by the knowledge that she would have performed the exact same betrayal had their positions been reversed.
So it is that for many nights of the year, Hellebron holds court hooded and cloaked to conceal her haggard appearance. Only her closest attendants are permitted to see the full horror of her aged and withered form, and they are sworn to silence under pain of death. It is only on the days following Death Night, where her flesh and form are renewed to full vigour, that Hellebron walks the world unveiled, reveling in the power and sensations of youth. Those who wish a boon of her are well advised to seek it in this brief window of joy, for at other times her mood is capricious and sour, and an audience with her is very likely fatal. Ugly and worn as she may be, Hellebron remains the greatest of the Brides of Khaine. Her mastery of the many ways of murder eclipses even that of Morathi - who is often too distracted by her sorcerous pursuits - and far outstrips the skill of the other Hag Queens. It is she who leads the Lord of Murder's unholy rites and dictates the holy creed that all Witch Elves must follow. She is so steeped in the ways of death that her merest touch can kill, and a single whispered word from her withered lips can open up old wounds to bloody life. Wherever Hellebron treads, the gaze of Khaine follows. Inevitably, insane fervour sweeps over all those in her path, driving not only Witch Elves, but Dark Elves of all callings, into a maddening frenzy fit to drown the world in blood. Hellebron is a Legendary Lord available to those who purchase The Queen and the Crone DLC. Hellebron leads her own sub-faction, Har Ganeth, in the Vortex and Mortal Empires campaign.
Lokhir Fellheart
Lokhir Fellheart, The Krakenlord of Karond Kar
'I will not linger here, for the jungles are ripe for pillaging.'
Lokhir Fellheart, the Krakenlord, is a Dark Elf corsair of noble birth, hailing from the mighty Fellheart family. He comes from a long line of raiders and naval generals. He is a relative of Laithkikir Hellheart, a raider and cartographer active 1103 IC whose maps allowed other Dark Elves to raid the rich coasts of Ind and Cathay.
Some Dark Elves take to the seas in search of plunder or revenge, but many more do so to escape the dangers of Naggaroth. Not so Lokhir Fellheart — he was born to ply the rolling seas, to bring fire and terror to the shores of other lands. It was his great-great-grandfather, Menreith Fellheart, who first commanded the Black Ark Tower of Blessed Dread, and the doom-bringing flagship has answered to a Fellheart ever since. Lokhir is the latest in his line to rule over that great vessel of war and, by all accounts, the most daring. Following his father's death at an Assassin's hand. Lokhir inherited command of both the Tower of Blessed Dread, and its mighty fleet. He acted quickly to ensure both the loyalty of his crew and the favour of Mathlann by sacrificing the chief troublemakers to the sea god's glory. That very night, with the decks of the Black Ark still slick with the first officer's blood, Lokhir led his new fleet out onto the open sea and a glorious future. Lokhir leads the sub-faction of the Blessed Dread. Total War Warhammer Beastmen Harpies
Felicion
Felicion HeartkeeperTotal War Warhammer Heroes Worth It
'I am willing to serve, to earn my soul's release'
A sorceress adept in lore and prophecies. Under the (forceful) employment of Malekith, who orders her to aid him in controlling the Vortex, and in return he will return her soul.
The Assassin AKA Shadowblade
'..'
A Khainite Assassin who accompanies Felicion, aiding in the completion of the rituals and disposing of her targets. Near the end of the campaign he's revealed to actually be the legendary assassin Shadowblade, and Felicion's brother to boot.
IndexTotal War Warhammer 2
The latest Creative Assembly livestream of Total War: Warhammer has confirmed some a new Lord, new units, and some new lores of magic for the game. That stream is still ongoing at the time of writing, but once it’s archived you’ll be able to watch it back here.
Probably the biggest news is that those who own the Beastmen DLC will be getting a new Legendary Lord (Morghur) for free, as well as the oft-requested Harpies. Morghur is a walking embodiment of corruption and will appear as an antagonist in the mini-campaign that’ll be bundled with the upcoming Wood Elf DLC. It doesn’t seem like he’s playable in that mini-campaign, but will be playable on the main map if you own Beastmen. He has the power to turn enemy units in literal Chaos Spawn (which will be implemented in-game).
Update: Morghur may, in fact, be playable in the mini-campaign, because it’s going to have both co-op and head to head multiplayer options. Sorry for any confusion there – back to the rest of the story.
It hasn’t yet been mentioned whether Morghur will have his own separate faction within the Beastmen (like Skarsnik and Wurrzag for the Greenskins). I think I caught that his campaign Legendary Lord start will be in Nordland, but I’d have to double check to be sure on that point.
Harpies are the same winged ladies you may recall from Greek legend, and (in tabletop at least) were incredibly useful for harassing enemy war machines. Dark Elves employ their services too, so Creative Assembly are saving themselves a little time there.
In addition to the Beastmen extras, the Total War: Warhammer stream confirmed that the lores of Shadow and Life will be coming to the game. Vampire Counts will be able to make use of the lore of Shadows. Unicorn mounts for Wood Elves were also mentioned as happening.
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