Archons are, in Gnosticism and religions closely related to it, a demonic entity subordinate to the embodiment of evil in the corresponding belief-system. Among the Archontics, Ophites, Sethians and in the writings of Nag Hammadi library, the Archons are rulers, each related to one of seven planets; they prevent the souls from leaving the material realm. In Manichaeism, the Archons are the rulers of a realm within the Kingdom of Darkness, who together make up the Prince of Darkness.
Hebdomad[edit]
A characteristic feature of the Gnostic concept of the universe is the role played in almost all Gnostic systems by the seven world-creating archons, known as the Hebdomad (ἑβδομάς). These Seven are in most systems semi-hostile powers, and are reckoned as the last and lowest emanations of the Godhead; below them—and frequently considered as derived from them—comes the world of the actually devilish powers. There are indeed certain exceptions; Basilides taught the existence of a 'great archon' called Abraxas who presided over 365 archons (Irenaeus, Adversus Haereses, i. 24).
Evidently from works such as the Apocryphon of John, the Ophite Diagrams, On the Origin of the World and Pistis Sophia, Archons play an important role in Gnostic cosmology. Probably originally referring to the Greekdaimons of the planets, in Gnosticism they became the demonic rulers of the material world, each associated with a different celestrial sphere.[1] As rulers over the material world, they are called ἄρχοντες (Archon, 'principalities', or 'rulers'). As with Ancient astronomy, which thought of a sphere of fixed stars, above the spheres of the seven planets,[2] beyond the spheres of the evil Archons (Hebdomad), there were the supercelestial regions, a soul must reach by gnosis to escape the reign of the Archons. This place is thought of as the abode of Sophia (Wisdom) and Barbelo, also called Ogdoad.
Naming and associations[edit]
The Ophites accepted the existence of these seven archons (Origen, Contra Celsum, vi. 31; a nearly identical list is given in On the Origin of the World):[3]
In the hellenized form of Gnosticism either all or some of these names are replaced by personified vices. Authadia (Authades), or Audacity, is the obvious description of Yaldabaoth, the presumptuous Demiurge, who is lion-faced as the Archon Authadia. Of the Archons Kakia, Zelos, Phthonos, Errinnys, Epithymia, the last obviously represents Venus. The number seven is obtained by placing a proarchon or chief archon at the head. That these names are only a disguise for the Sancta Hebdomas is clear, for Sophia, the mother of them, retains the name of Ogdoad, Octonatio. Occasionally one meets with the Archon Esaldaios, which is evidently the El Shaddai of the Bible, and he is described as the Archon 'number four' (harithmo tetartos).
In the system of the Gnostics mentioned by Epiphanius we find, as the Seven Archons,
The last book of the Pistis Sophia contains the myth of the capture of the rebellious archons, whose leaders here appear as five in number.[5]
Mandaeans[edit]
Among the Mandaeans, there is a different and perhaps more primitive conception of the Seven, according to which they, together with their mother Namrus (Ruha) and their father (Ur), belong entirely to the world of darkness. They and their family are looked upon as captives of the god of light (Manda-d'hayye, Hibil-Ziva), who pardons them, sets them on chariots of light, and appoints them as rulers of the world.[6]
Manichaeans[edit]
The Manicheans readily adopted the Gnostic usage, and their archons are invariably evil beings, who make up the Prince of Darkness. It is related how the helper of the Primal Man, the spirit of life, captured the evil archons, and fastened them to the firmament, or according to another account, flayed them, and formed the firmament from their skin,[7] and this conception is closely related to the other, though in this tradition the number (seven) of the archons is lost.
Origins[edit]Planets[edit]
Irenaeus tells us: 'the holy Hebdomad is the seven stars which they call planets' (i. 30). It is safe, therefore, to take the above seven Gnostic names as designating the seven planetary divinities, the sun, moon and five planets. In the Mandaean system the Seven are introduced with the Babylonian names of the planets. The connection of the Seven with the planets is also clearly established by the expositions of Celsus and Origen (Contra Celsum, vi. 2 2 seq.) and similarly by the above-cited passage in the Pistis Sophia, where the archons, who are here mentioned as five, are identified with the five planets (excluding the sun and moon).
In this, as in several other systems, the traces of the planetary seven have been obscured, but hardly in any have they become totally effaced. What tended most to obliterate the sevenfold distinction was the identification of the God of the Jews, the Lawgiver, with Yaldabaoth and his designation as World-creator, whereas formerly the seven planets together ruled the world. This confusion, however, was suggested by the very fact that at least five of the seven archons bore Old-Testament names for God—El Shaddai, Adonai, Elohim, Jehovah, Sabaoth.
Wilhelm Anz (Ursprung des Gnosticismus, 1897) has also pointed out that Gnostic eschatology, consisting in the soul's struggle with hostile archons in its attempt to reach the Pleroma, is a close parallel of the soul's ascent, in Babylonian astrology, through the realms of the seven planets to Anu. The late Babylonian religion can definitely be indicated as the home of these ideas.[8]
Zoroastrianism[edit]
The Bundahishn (iii. 25, v. z) is able to inform us that in the primeval strife of the devil[citation needed] against the light-world, seven hostile powers were captured and set as constellations in the heavens, where they are guarded by good star-powers and prevented from doing harm. Five of the evil powers are the planets, while here the sun and moon are of course not reckoned among the evil powers—for the obvious reason that in the Persian official religion they invariably appear as good divinities.[9] It must be also noted that the Mithras mysteries, so closely connected with the Persian religion, are acquainted with this doctrine of the ascent of the soul through the planetary spheres (Origen, Contra Celsum, vi. 22).
Fallen angels[edit]
In On the Origin of the World the archons impregnate the Biblical Eve, an idea probably deriving from the Sons of God in Genesis 6:1–4 or the Book of Enoch.[10] In accordance with the depictions of fallen angels in the Enochian writings, the archons incite passions to humans. Further, they both teach idolatry, sacrifices and bloodshed to enslave the gnostics and trapping them in ignorance.[11]
Greek theology[edit]
The mythology of ancient Greece knew gods, daemons, and heroes. Θεοὶ ἄρχοντες (ruling gods) appear in the subsequent philosophy of Plato (Phaedr. 247 A). However Philo never alludes to archons: in a single passage (De Mon. i. 1)[12] ἄρχοντες is merely correlative to ὑπήκοοι.
Presently the syncreticism of the later Greek philosophy found room for archons, which appear in Neoplatonism and claimed Plato's unwritten tradition. They are inserted by the author of the book De Mysteriis Aegyptiorum (ii. 3-9), and even it would seem by his questioner Porphyry, below gods, daemons, angels, and archangels, and above heroes (omitted by Porphyry) and departed 'souls,' in the scale of invisible beings whose presence may become manifest. It may be only an accidental coincidence that about the end of the 2nd century 'Archon' was one of the names given by the Platonist Harpocration to the 'Second God' of Numenius (Proclus in Tim. 93 C).
For all the series of the ruling Gods (θεοὶ ἄρχοντες), are collected into the intellectual fabrication as into a summit, and subsist about it. And as all the fountains are the progeny of the intelligible father, and are filled from him with intelligible union, thus likewise, all the orders of the principles or rulers, are suspended according to nature from the demiurgus, and participate from thence of an intellectual life.
— Proclus, The Theology of Plato[13]
See also[edit]References[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Archon_(Gnosticism)&oldid=904840996'
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Suspending disbelief is a prerequisite for watching most major sci-fi films and series as of late. For me, I have to do the same for series like The First, which debuts on Hulu on September 14 and put a fictional twist on real-life US space policy.
One of the difficulties with envisioning a human mission to Mars today is that it requires a real suspension of belief to accept the idea that the United States or any other entity in the world would mount such a mission now or in the near future.
Sure, NASA has on- and off-again plans to send people to Mars in the 2030s. But anyone who follows space policy closely knows that the agency has neither the funding nor the mandate to make that happen any time soon. There is also little appetite in Washington DC or in some quarters of NASA to confront the very real risk of sending humans to Mars. At some point, if we're going to do that, we have to accept the possibility that people will die.
SpaceX has even grander ambitions to settle Mars than NASA and some impressive rocket technology. The company’s founder, Elon Musk, has also acknowledged that some of the first people who go will probably die. But a clear-eyed analysis reveals that the risk-tolerant company doesn’t have the money for such an undertaking right now on its own.
Really, the only way I see for humans to reach Mars in my lifetime—I'm a relatively healthy 45-year-old—is for NASA to stop trying to recreate the Apollo-like program of the 1960s and for DC policymakers to more fully embrace the private industry.
Where To Find Archon Priest On Mars Lyrics
If you combine NASA’s funding and planning together with the energy, cutting-edge technology, and fiscal rigor of private industry, the Red Planet does not seem so far away.
New TV series
So when I began watching The First, Hulu’s forthcoming drama series about a human mission to Mars, I was intrigued by the premise that NASA had funded a private company to send its astronauts to Mars. The fictional company is not named SpaceX, but rather Vista. Its chief executive officer isn’t Elon Musk but a similarly determined woman named Laz Ingram (if you scramble the letters in her name, you get Ilan Margz. Close enough).
I won’t divulge any spoilers, even though there are some big ones about halfway through the first episode. But as the space editor for Ars Technica, I do have to pick a few nits with the rockets I saw.
The basic Mars architecture makes sense, as the crew intends to launch from Earth to rendezvous in orbit with a larger Mars transit vehicle. The crew is aiming for a seven-month journey to Mars, followed by 18 months on the surface, before using a Mars-ascent vehicle to blast off the surface and rendezvous again with a Mars transit vehicle. This is one of NASA’s basic plans for its 2.5-year Mars mission.
However, the crew launches into space on a rocket that looks strikingly like NASA's Space Launch System, a massive rocket with a huge core stage and two large solid-rocket boosters. Hulu didn't include any promotional images of the rocket, so I can't show one here. But trust me on this. And it makes absolutely no sense for a crew of five people to launch on a titanic, super-expensive rocket like that (in a frankly huge-looking capsule) when they could ride into space on a small, cheap, reusable rocket and spacecraft.
Moreover, neither of the two companies that aspires to build private, giant rockets (SpaceX and Blue Origin) has plans to build anything like the expendable SLS rocket that includes solid rocket boosters. Both are going for a big first stage with multiple, liquid-fueled rocket engines that can be reused.
Finally, Vista’s operations are based in Louisiana near New Orleans. This is realistic, as NASA has a huge rocket factory there left over from the Apollo and space shuttle days at Michoud. It makes sense that, if NASA were to select a private rocket company to build a Mars program, the agency would ask it to do so in Louisiana. What makes no sense is that the crewed rocket launches from Louisiana. Rockets generally launch eastward (to gain extra velocity from the Earth's rotation) or northward (to enter a polar orbit for a satellite, over a vast expanse of ocean).
A brooding ex-astronaut
With that being said, I liked the show. Sean Penn stars as a brooding ex-astronaut kicked off the Mars mission for reasons not revealed in the first episode. We see plenty of shots of Penn looking skyward, wondering what might have been. There are perhaps too many of these scenes, but overall his character is believable as a veteran astronaut who is concerned about his former crew mates. Natascha McElhone plays Elon Musk—excuse me, Laz Ingram—and is also credible as a CEO of a hard-driving aerospace company.
The show was created by Beau Willimon, who also created Netflix's House of Cards. His fingerprint can be spotted on the subtle (but effective) music as well as the outdoor scenes that give the show a sense of place.
I am no television critic—I just write about space. But what I liked about The First is that it doesn't exist in some far-off universe. It feels real, like something that could happen in our own world if Congress were to get serious about going to Mars and to realize that a lot of the critical action is happening in private industry rather than NASA field centers.
I'm looking forward to watching the rest of season one, which has eight episodes, to find out why Sean Penn's astronaut didn't get to lead the Mars mission himself. Even more, I'm curious why the US government finally decided to spring for a Mars mission now, after half a century of waiting for a significant follow-up to the Apollo landings on the Moon. The First feels real enough that it just might explore that question down the road.
We've covered guides on how to get a number of Exotic weapons in Destiny: The Taken King, including the three Exotic Swords and Black Spindle. In this guide, you'll learn how to get Boolean Gemini, an Exotic Scout Rifle.
Download far cry 3 complete edition. Like other Exotic weapons you acquire through quests, Boolean Gemini is a 290 Attack weapon that serves as Year Two's better Scout Rifles. It's a good replacement for Vision of Confluence and MIDA Multi-tool.
Dealing in kinetic damage, the weapon offers high impact and range, making it perfect for taking down sniper enemies from a distance and staggering them so they can't return fire. The weapon also offers a speed increase after you perform critical kills.
It's one of the easier weapons to obtain in The Taken King, and requires you to complete a small series of quests and achieve rank 3 with the Queen's Wrath faction. When that's done, Petra Vanj on the Reef will give it to you.
Here are the steps.
The Taken War: Petra
When you've finished the main story, head to the Reef and speak with the characters there. This quest will award you with reputation for Queen's Wrath and House of Judgment.
1. Talk to both Variks and Petra
2. Complete 'Taken Assault: Earth,' which requires you to go to Cosmodrome on Patrol and kill two Taken Champions, while gathering resources along the way. You'll get these resources from killing both Taken and Fallen enemies. Find out where you can find the Taken Champions in this guide.
3. Return to both Variks and Petra and pick up the next part of the quest chain: 'Taken Assault: Venus.'
4. Repeat what you did on Earth by killing Fallen and Taken, and two Taken Champions. It doesn't matter which ones.
5. Return to Variks and Petra again and get 'Taken Assault: Mars.'
6. Same as before, kill two Taken Champions on Mars and gather resources.
Lost and Found
This is the next quest in the chain, which you'll unlock once you complete The Taken War: Petra as well as Dreadnaught Patrol. If you've yet to gain access to that area, you'll need to complete the Dread Patrol story mission.
Petra wants you to go to the Dreadnaught and kill things for her in various locations and engage in some public events. This leg of the questchain will give you Queen's Wrath reputation.
1. Scour the Dreadnaught. Kill 50 enemies in each of the following Dreadnaught locations: Hull Breach, Mausoleum, Hall of Souls.
2. Search the Court. This is the fun part. Trigger Court of Oryx battles and win them until you receive a Tech Witch's brooch. You'll need some Reciprocal Runes for this.
3. Return to Petra.
The Wolves of Mars
You can do this quest as soon as you complete The Taken War: Petra. You'll get House of Judgment reputation and two armor upgrades for completing it. Speak to Variks to begin the quest.
1. Thin the Pack. Kill 300 Fallen enemies at each of these locations: Earth, Moon, Venus. Killing Majors and Ultras will reward you with more credit.
2. Hunt the Archon. You'll need to hunt down and slay an Archon Priest located in the Rubicon Wastes on Mars. Finding him isn't too difficult. From the Mars Patrol spawn area, go towards the Scablands and take a right to pass through a walled area and onto Firebase Rubicon. Go through a large tunnel and once you emerge in the Wastes, face the gate to the Iron Line. You'll be able to see Interceptors to your right. Head left and continue until you reach a small circular structure. Walk around it until you find Fallen troops. Kill them until the Archon Priest arrives.
3. Return to Variks.
4. A New Den. This leg of the questchain opens up a new story mission on Mars. Complete it.
5. Return to Variks again.
6. Knock Knock. Here, you'll undertake yet another story mission, this time to kill a Walker. Use an Interceptor to make your job easy.
7. Return to Variks yet again.
8. Prime's Path. This is the final story mission in this series of quests. You'll have to put an end to the Fallen menace on Mars and dispatch Orbiks Prime.
9. Speak to Variks for one last time.
Reach rank three with the Queen's Wrath faction
If you aren't already rank three, there's a few ways to raise it. You can complete bounties for Petra, and do story missions from House of Wolves to get your reputation with the Queen's Wrath up. If you skipped the two previous expansions, you can pick up the House of Wolves missions by visiting the Abandoned Quests kiosk in the Tower.
Enjoy your Scout Rifle!
Be sure to check out our guides on the fastest way to earn Legendary Marks, Infusing weapons and armor, the fastest way to raise your light level, and how the Exotic Blueprint system works. Here's our guide on finding all 50 Calcified Fragments.
The Destiny Weekly Heroic Strike and Nightfall from October 14-20 is the Sepikis Prime at Devil's Lair on Earth.
Preparation[edit]
As always, stock up on extra ammo for all weapons. Void Damage is amplified, so adjust your arsenal to feature Void-capable weaponry.
Strategy[edit]
At the first wave area, retreat into the green cave area with your entire team before deploying your ghost. Enemies will not follow and you can pick them off at your leisure.
When the Hive arrive, step back and let them battle the Fallen. Your enemies will do a lot of your work for you.
There's not too much to worry about with the Walker. Find a safe spot on the right or left flank and take down his legs. If you need to respawn, make someone else party leader, hop to orbit, and rejoin for an easy regeneration.
The side room is a good spot for sniping Sepikis Prime in the Nightfall. The main doorway farther back works better in the regular strike.
Avoid melee..a single hit from many foes will down you!
The Destiny Weekly Heroic Strike and Nightfall from October 7-13 is the Archon Priest at Ishtar Sink on Venus.
Enemies in this Nightfall mission are vulnerable to Arc, Solar, and Void, so be sure whatever Weapons your bring along are equipped to exploit these weaknesses. Buy plenty of extra ammo refills for your weapons before departing The Tower in preparation for the boss battle. Having a Sunsinger Warlock with Fireborn in your party is advisable for certain sections.
Reaching the Boss[edit]
At the large open plain where you face the Fallen, disperse your fire team along the ridge above the camp, with ne player in the spot shown above and another to his left. If you have a Warlock with Fireborn, use him to safely open the door to the next section while his friends snipe from safety.
While traveling, be careful not to cluster up. This allows you to avoid complete party wipes if you ht something unexpected. If your systematic and careful, reaching teh boss is pretty easy.
The Archon Priest[edit]
Hiding under the scaffolding pictured above allows you to avoid the majority of the Archon Priests's attacks and minions. Crouch and snuggle up beneath and use the cover smartly for a big advantage.
Hugging the corner pictured above also keeps you safe from most of the enemies in this area, allowing you to systematically whittle down the Archon's health.
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